At the heart of Warhammer Age of Sigmar is an ongoing epic narrative about armies vying for conquest of the Mortal Realms. Here, you’ll find out about the factions, realms, and key events from the Age of Sigmar that will catch you up on the story so far.
The Gods of Chaos are primeval forces dedicated to conquering reality itself. From the Realm of Chaos, Khorne, Tzeentch, Nurgle, and Slaanesh send forth their daemonic legions while their mortal herald, Archaon, leads vast armies of corrupted mortals. Meanwhile, the rat-like skaven infest the realms, pursuing their own nefarious goals.
Ravagers of the Realms
The servants of the Everchosen march to war in countless hordes of corrupted mortal warriors fighting alongside the fearsome Varanguard. Seeking ever to subjugate the Mortal Realms under the power of the Dark Gods, when led by Archaon himself a Chaos army is nigh unstoppable.
Children of the Dark Gods
The Dark Gods have many strange and monstrous followers. From the Brayherds – goat-headed warriors who inhabit the dark forests of the realms – to mighty Thunderscorn Dragon Ogors who feed on lightning, and mutant monsters such as Chimera, these varied creatures attack with bestial fury and dark magic.
Verminous Hordes That Infest the Realms
The many skaven clans utilise sorcery, arcane technology, plagues, and flesh-warping powers to further their inscrutable goals. Characterised by skittering hordes of rat-men, a skaven army can specialise in these areas, or mix them into a force that will keep their enemies on their toes.
Brutal Followers of the Blood God
Ferocious butchers one and all, the Blades of Khorne strive to shed blood and reap skulls, desperate to gain the attention of their infernal master. Their armies consist of powerful troops whose bloodthirst is spurred on by nearby heroes, backed up by vicious daemons.
Masters of Reality-warping Magic
Change follows the armies of Tzeentch as they march. Human cultists battle as powerful wizards and capering daemons fill the air with a magical onslaught of scintillating and mutagenic powers. A Disciples of Tzeentch army brings many subtle and deadly threats to the tabletop.
Chosen of the Plague God
The diseased servants of Nurgle are a reminder of the fate that awaits all living creatures. Their mortal warriors, made insensate to even the mightiest attacks, march alongside shambling daemons in an army that is as resilient as it is hideous to behold.
The Cavalcade of Hidden Desires
The Chaos god Slaanesh is the embodiment of excess. His decadent servants exemplify this, shedding their humanity with every depraved act made in his service. When the Dark Prince’s hideously alluring daemons accompany the hedonites in battle, none are safe from this parade of slaughter.
Eras of Battle
In the Beginning
The Great Pantheon
A Brief Utopia
Grimnir's Last Battle
The Battle of Burning Skies
An Age of Blood
The Gates of Azyr Close
Curse of the Jade Kingdoms
The Cleansing
Into Hiding
The Gladitorium
The First Blow
The Realmgate Wars
At the Gates of Dawn
The Tide of Filth
The Green Horde Gathers
Nothing But Dust
The Stormhosts March Forth
Hope Springs Anew
A Relic Returned
Athelwyrd Corrupted
An Alliance Forestalled
Avenging Angel of Azyr
The Attack on Bloodkeep
The Hammers Fall
Roar of Dracothion
To Claim the Godbeasts
The World Titan
The All-gates
Life Returns to Ghyran
The Mercurial Gate
The Endgate
Gates of Shadow and Light
The Genesis Gate
The Mawgate
The Brimfire Gate
Closing a Chapter
Time of Reconquest
The Stirring of Slaanesh
Hammerhal
Havens of Order
Malign Portents
The Time of Tribulations
To Enter Shyish
The Necroquake
The Arcanum Optimar
Ascension of a Dark Queen
To Shine Amongst the Darkness
Where To Buy
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